Welcome to my website! Check out my work, enjoy my numerous creative outlets including music, artwork and video editing.
You can also commission me or take me on for freelance work. Find out more below!
My name is Liam, and I’m a non-binary digital artist and creator based in the UK! I have a cat, 12 cacti, 1 fish, 2 shrimp and a very bad sleep schedule.
I love video games, cartoon and animation, and plants!
I started writing music when I was about 13, composing little ditties on the piano before I moved to the computer and started writing using professional composition software, which has brought me where I am today.
I’ve been interested in art for even longer, though pixel art as an interest mostly sprung up in the last 4 years!
During my time working with Gaming Reinvented, I spearheaded an overhaul of their entire online identity. This included:
I’m the primary composer for a cozy Paper-Mario-Inspired indie game known called Woodsy Whatnots! Here’s some examples of the wealth of original compositions I’ve been working on for this game:
I edited three videos for Mayro’s YouTube channel, which included coming up with complex visual gags, keeping track of completed levels and switching between and overlaying multiple points of view.
I’m the composer of the soundtrack for Super Mario 63 Redux! This has included lots of original composition and remixes that put old songs in my original style using a mix of modern instrumentation and classic samples and soundfonts from old Mario games (particularly Super Mario 64)
Listen below to my takes on the following songs:
I also lended the team my web design skills with a small one-pager featuring colourful animated pixel art and a fancy new logo created by me! Check it out below:
10-40 songs
£20 per song*
41+ songs
£15 per song*
*Prices are negotiable if your budget is low or you’re a solo developer
£50
I will draw character art, profile pictures, items, UI icons, and more! Just tell me what you want and I’ll see what I can do!
£5 – £35 per piece*
*Prices may vary depending on the size and complexity of the commission